![]() Every Special Infected's "Bacteria" have their own select number of notes, and two versions of said notes played on piano and string. They also have a song that plays when their attacks hit. They each have their own tune to identify them by. " Bacteria" is a name for the Special Infected jingle that plays when one is around. " The Last Stand" campaign features a metalized version of the Tank Theme composed by Richard "Xenogen" Howle which plays with the double Tank wave that takes place after the third horde. The second song is a play on the song " One Bad Man" called " One Bad Tank". The first song is a play on the song " Midnight Ride" called " Midnight Tank". In " Dark Carnival", finale Tanks are accompanied by a heavy rock version of the Tank's song to associate with the Midnight Riders theme of the finale. Normally, Tanks have 2 different themes, one that plays when the Tank has spawned during normal campaign known simply as "Tank", and one that plays during the finale (shown in the top left) known as "Taank", which is 27 seconds longer. " Tank" is the musical cue of the Tank, which plays after the Tank has noticed the Survivors and loops until its death. This usage of an often-repeated cue in Left 4 Dead 's soundtrack is similar to how some real-life movies have cues (or leitmotifs) which recur throughout their soundtracks. The noticeable cue in this song reoccurs in many other musical pieces in the game, such as in the Tank's themes. " Left 4 Dead" is the main theme of the first game. 9.6 All I Want for Christmas (Is to Kick Your Ass).9.5 Save Me Some Sugar (This Won't Take Long).New sound entry attributes only found in recent Source games may also contribute to sound priority. For example, there is suspicion that there may be hard coding of directories involved (testing directories with the same priority attributes). More information derived from testing or documentation is needed to fully document the way it works. Soundmixers may or may not be a factor in determining the priority of songs. Note: Sound ducking (To do: is that correct terminology? priorities? ducking?) is not fully understood in this article. To do: It doesn't seem to translate perfectly in-game, so it could be hard coded folder locations. See GCFScape for details on how to extract the script for viewing. The script is located in scripts\soundmixers.txt within pak01_dir.vpk. The location of a sound file within the sound directory dynamically controls what is played in the foreground and what is softened or muted. The player will hear other sounds mixed into the ending credits, such as zombies moaning, survivor remarks, soundscapes, etc.Ī feature called soundmixers may be the script behind priority/ducking of sounds. If that sound file (along with the soundscript entry) is moved to the different directory, the music will behave differently. Left 4 dead 2/left4dead2/addons/customsoundaddon/sound/ambient/testsound.wavįor example, the song to the rolling credits, music/unalive/themonsterswithin.wav, plays over almost every other sound. ![]()
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